World Legacy Landmark
Trap Normal

World Legacy Landmark

  • Archetype:
  • World Legacy

  • View:
  • 3806




Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 7, 2026
48± 6/ 100
Power Score
Intrinsic 49
Deck 51

World Legacy Landmark — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

World Legacy Landmark converts one World Legacy monster (banished from hand or field) into two monsters revived from the Graveyard, a net gain of one body and a real recursion line. It is a Trap, so it cannot be material and gives no opponent interaction, which keeps the material and effect axes low. The Recovery role weights resource economy and resilience most heavily, and the 9-deck sample across 6 archetypes supports a practical, if archetype-locked, role. The 'cannot attack this turn' clause limits the immediate board, and no combo data was supplied, so the score stays in the mid-range.

Axis scores

Axis Score Evidence
Accessibility 55 A Trap that needs a World Legacy monster in hand or on field to banish, and is live in 9 recent decks across 6 archetypes; no combo starter data (inference from text and deck counts; Medium evidence).
Combo & Conversion 50 Two GY monsters Special Summoned per activation, but they cannot attack that turn, and no board or combo examples were supplied (inferred from text; observed deck partners only).
Resource Economy 70 Costs one banished card and returns two monsters from the GY, a net +1 body (verified from card text; no combo netCardAdvantage data).
Effect & Interaction 5 No negation, removal, or disruption text; it is a recursion trap only (verified from card text).
Material Utility 5 Trap card, so it cannot be used as material and provides no material body (verified from card type).
Resilience & Flexibility 45 Trap that can be set, but it is a single-use effect that is easily negated by generic trap answers; redundancy depends on 1-2 copies (inferred from text and copies per deck).
Deck-Building Efficiency 55 Average 1.33 copies per deck, no garnet or lock text, but the World Legacy monster requirement is a mild restriction (verified from deck stats and text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: Archetype-restricted cost (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Net +1 body: one banished card returns two monsters from the Graveyard
  • Cheap to run: 1-2 copies in the observed decks, no garnet text
  • Live across 6 archetypes, with consistent inclusion alongside World Chalice and World Legacy monsters

Weaknesses

  • Revived monsters cannot attack this turn, which slows the immediate board
  • Needs a World Legacy monster in hand or on field, so it is dead without that body
  • Trap card: no material use, no opponent interaction, and easily negated

Counters / choke points

  • Generic trap negation applies to a Trap card (inference from card type; no counter evidence supplied)

Best use

Recovery/Recursion trap that turns a World Legacy monster into two GY revivals. Decks: World Chalice, World Legacy, Dark World. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: banish 1 World Legacy monster from hand or face-up field, then Special Summon 2 monsters from the GY that cannot attack this turn; Trap card type; 9 recent decks; copies per deck avg 1.33, max 2; Appears in 6 distinct archetypes (World Chalice 3 decks, Dark World 2 decks, and others)
  • Observed: Co-occurs in 5 decks with World Chalice Guardragon, Lee the World Chalice Fairy, Ib the World Chalice Priestess and Imduk the World Chalice Dragon
  • Inferred: Recursion role: a net +1 body from the GY, with the revived pair acting as material or Extender bodies; World Legacy monster requirement is a mild deck-building restriction; Generic trap negation applies, but no counter data was supplied
  • Data gaps: no combos supplied: combo conversion and starter/material rates are text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the 9-deck sample only no rulings or counter data supplied











https://metaduelist.com/
Top